ABOUT
Lewis Clark
Technical Game Designer At Sumo Digital
"Bringing ideas to life through polished designs & playable prototypes."
In June 2021, I graduated from Teesside University with a 1st-class honours certification in ‘Computer Games Design’. I then started my career in the Games Industry as a Junior Games Designer. In July 2022, I was promoted to a Technical Game Designer at Sumo Digital’s Newcastle studio! In April 2025, I transferred to Sumo Digital’s Sheffield studio after Sumo Newcastle sadly shut down due to company-wide restructures.
I have over 8 years of experience working in Unreal Engine 4/5. During this time, I have created many game design documents, prototyped hundreds of mechanics using Unreal Engine's visual scripting language (Blueprints), led small teams as a feature owner and mentored/presented several games industry talks for various educational programs and companies such as the BBC & Game Academy.
I've worked on several titles all the way from conception through to their release, including “DeathSprint 66” and “Critter Café” as well as several unannounced projects.
Key software's/services I use consist of: Unreal Engine, Photoshop/GIMP, Perforce/GitHub, Confluence, Jira, Miro & Microsoft Suite Programs.
