Testimonials
Andrew Willans (Design Director at Sumo Digital) - "From my first conversation with Lewis (at a university portfolio review event) I could tell he was a future talent for the games industry. From day one on my design team he impressed with incredible technical skills, a blistering output of work, and a stone cold coder-like logic to his problem solving. The very definition of Technical Designer, but with the enthusiasm and joy in his work to guide his decisions to make the best possible player experiences.
Lewis has been incredibly adaptable over the last few years. Effortlessly jumping between projects in need of his skillset and bringing value to both the games and the people. As part of the concept team on our most recent release (Deathsprint 66) he got to experience end to end development and contribute at every stage. His in-engine skills are now matched by his design prep work and considered approach to any challenge. Without people like Lewis, games simply don’t get made."
Joshua Baldwin (Creative Director at The Chinese Room) - "I worked with Lewis for eight months on a prototype and he was a great asset for the team. He's always keen to get stuck in and has great strengths in research and technical design. He handled one of the more complex systems that wove together several aspects of the game. Even though it was a new system for him and required communication with several other disciplines he did a fabulous job of keeping it stable and bug free even as we iterated rapidly and repeatedly."
James Arthur (Principle Technical Level Designer at Sumo Digital) - "Lewis is a talented technical designer. At Sumo Newcastle he's created gameplay prototypes, scripted missions and supported a number of projects with his blueprint scripting and knowledge of Unreal. Highly recommended!"
Emma Marshall (QA Lead at Sumo Digital) - "Working with Lewis, I found him to be a talented Technical Designer who had a real positive impact on the development team. His clear communication and collaborative approach made working with him a pleasure. He consistently took the time to break down complex technical details, which greatly improved QA’s testing efficiency, and he was always approachable and willing to offer support."
Nathan Dell (Lead Animator at Sumo Digital) - "I’ve had the pleasure of working with Lewis for a couple of years, and can say he is a talented and dedicated game designer. Lewis brings creativity and problem-solving to his work, and is always looking for ways to enhance the player experience.
Lewis is also a team player—open to collaboration and always pushes projects to be the best it can. Lewis will be an asset to any team."
Eva Kioseoglou (Game Programmer at The Chinese Room) - "Lewis is a very intelligent and creative designer with a diverse skillset that allows him to put things together and iterate on new features really quickly. As a programmer, I found Lewis very easy to work with, approachable and friendly. He can quickly adapt to the shifting requirements of a constantly evolving game, and is eager to pick up new skills in order to better support his team.
Lewis helped cultivate a great environment for harmonious collaboration between code and design in our team. I strongly believe that his personality and expertise would be a valuable asset to any studio!"
Nathan Chandler-Gibson (Senior Technical Game Designer at Sumo Digital) - "I've had the privilege of working alongside Lewis on multiple projects at Sumo Digital. Since joining, their enthusiasm for tackling new challenges and sharing findings on design tools to enhance workflows has been a great experience. Furthermore, their knowledge with Unreal Engine and hands-on experience rapid prototyping to bring ideas to life has been invigorating.
I've had the honour of seeing Lewis grow in the Technical Design pathway, and I am confident they will successfully navigate any future challenges they encounter."
Erich Cooper (Senior Game Designer at Sumo Digital) - "I have had the pleasure of working with Lewis in his role as a Game Designer, where I also had the opportunity to mentor him. From the start, he has demonstrated an incredible work ethic, enthusiasm, and a proactive approach to his work. He eagerly takes on challenges, listens to advice, and incorporates feedback effectively—traits that make him a standout team member.
One of Lewis’ key strengths is his strong technical design skills. His ability to rapidly prototype ideas and concepts in-engine has been invaluable, allowing the team to visualize and refine mechanics efficiently. His combination of creativity and technical proficiency ensures that his designs are both innovative and practical.
Beyond his professional skills, Lewis is an outstanding person and a great colleague. His positive attitude and collaborative nature make him a pleasure to work with, and I have no doubt that he would be an asset to any team. I highly recommend him to any organization looking for a talented and dedicated Game Designer."
James Binns (Senior Technical Narrative Designer at Free Range Games) - "I had the pleasure of working with Lewis on the project DeathSprint 66, and I can't recommend him highly enough.
Lewis consistently demonstrated an eagerness to tackle any challenge that came his way. He never shied away from diving into tasks no matter how complex or new to him. He was always eager and quick to learn. Whether it's mastering a new tool or grasping intricate project requirements, he picks things up with speed.
Beyond his technical skills, Lewis is an absolute pleasure to work with. His positive attitude, heart of gold, and excellent communication skills make him a fantastic candidate for any studio looking to hire."
Lu Joan Barnes (Senior Producer at Sumo Digital) - "I recently had the pleasure of working with Lewis on a project, and I thoroughly enjoyed collaborating with him. He is not only highly adaptable but also takes the time to explain complex issues and offer well-thought-out solutions. His proactive approach and willingness to assist in any way possible make him an invaluable asset to any team.
Even when his work was dependent on others, Lewis consistently found ways to contribute, identifying areas where he could lend his expertise and support. His dedication, problem-solving skills, and team-oriented mindset set him apart. It was truly a loss to see him go, and I would highly recommend him for any opportunity where his skills and work ethic can be put to great use."
Benjamin Culff (Game/Level Designer at Lab42 Games) - "Worked with Lewis on a UE5 project where he showcased great technical knowledge and was easily able to explain tools/pipelines in a coherent way!"